### Educational Technology Keyword Taxonomy:
#### Media Type: 1. Text:
2. Audio:
3. Video:
4. Interactive Media:
#### Didactic Approach: 1. Traditional:
2. Interactive:
3. Experiential:
#### Educational Technology Tools: 1. Learning Management Systems (LMS):
2. Collaboration Tools:
3. Authoring Tools:
4. Virtual Reality (VR) and Augmented Reality (AR):
#### Pedagogical Models: 1. Flipped Classroom:
2. Project-Based Learning:
3. Gamification:
#### Subject Area: 1. Mathematics:
2. Science:
3. Humanities:
4. Technology:
#### Assessment Type: 1. Formative Assessment:
2. Summative Assessment:
#### Accessibility and Inclusivity: 1. Universal Design for Learning (UDL):
2. Accessibility Standards:
#### Learning Environment: 1. Traditional Classroom:
2. Online Learning:
3. Blended Learning:
Feel free to customize and expand this taxonomy to suit your specific needs. Consider the unique aspects and focus areas of your educational content when creating or modifying the taxonomy.
## Zweiter Versuch
### Question
have specified the question a little more precisely. I need a tagging or keyword taxonomy for the (multidimensional) tagging or keywording of a series of documents or content. Purpose of the taxonomy: categorisation of the objects in relation to their media-didactic or pedagogical-technological context of use or, more technically, „use cases in educational technology“.
### Answer
Certainly! Below is a more focused and detailed keyword taxonomy for tagging or keywording a series of documents or content in the context of their media-didactic or pedagogical-technological use cases in educational technology.
### Educational Technology Keyword Taxonomy:
#### Media Type: 1. Text:
2. Audio:
3. Video:
4. Interactive Media:
#### Didactic Approach: 1. Traditional:
2. Interactive:
3. Experiential:
#### Educational Technology Tools: 1. Learning Management Systems (LMS):
2. Collaboration Tools:
3. Authoring Tools:
4. Virtual Reality (VR) and Augmented Reality (AR):
#### Pedagogical Models: 1. Flipped Classroom:
2. Project-Based Learning:
3. Gamification:
#### Subject Area: 1. Mathematics:
2. Science:
3. Humanities:
4. Technology:
#### Assessment Type: 1. Formative Assessment:
2. Summative Assessment:
#### Accessibility and Inclusivity: 1. Universal Design for Learning (UDL):
2. Accessibility Standards:
#### Learning Environment: 1. Traditional Classroom:
2. Online Learning:
3. Blended Learning:
#### Instructional Design Models: 1. ADDIE Model:
2. SAM Model (Successive Approximation Model):
3. Constructivist Approaches:
Feel free to use, modify, or expand upon this taxonomy to meet your specific requirements. Consider the unique aspects and focus areas of your educational content and adjust the taxonomy accordingly.